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And for some reason when the playoffs roll around you can’t look at the full bracket, instead having to keep track of other teams through social media. I’ve lost count of how many times Paul Millsap has been traded to the Hawks. M圜areer also fields its fair share of the game’s hiccups, with cutscenes triggered by a teammate being traded featuring players who were already on your team as new teammates. Of course we also have plenty of actual NBA personalities delivering lines like they’re just now learning to speak, but what can you do? This year they have the presentation to match their ambitions, with actual actors taking part.
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Last year saw a revamp of this mode in the new-gen SKUs, with a more story-heavy approach to handling the career of a single player. We’ve learned to live with that stuff, and so when the box score starts giving you +/- ratings in the hundreds I just have to laugh.Īnd it’s difficult to begrudge 2K some weak spots when they’re clearly putting plenty of effort into the experience. We’ve been playing sports games for a lot of years, and so things like that honestly aren’t incredibly aggravating, but they do remind us that on a yearly cycle it’s an evolution - and significant changes to the core gameplay from one title to the next always bring with them some unintentional awkwardness as well. Ballhandling is more responsive and simpler, but those same refs rarely seem to call shooting fouls. The screen mechanic is much more responsive, yes, but the refs call moving screen fouls all the time now. But that’s not the whole story playing defense is just clunky, the controls feeling unresponsive.įor every improvement there’s a corresponding hiccup. Because I always start out in NBA 2K by playing M圜areer with a created player, I assumed initially that the players I guarded were able to whoosh by me for dunks at wile because my guy was bad at defense according to the math of the game. But the main thing is that simply moving around the court feels significantly more pleasant now. And setting screens feels nice, even though it seems you’ll miss on them most of the time. You’re far less likely these days to dribble out of bounds on accident, certainly, and shooting is made easier with a new shot meter - previously, drastically different shot animations for different players made it a challenge to time shots well. When the ball is in your hands, NBA 2K15 feels great. Though it’s still not without notable flaws. But NBA 2K15, far more than last year’s new-generation debut for the series, has reinvigorated the 2K RPGisms into a far smoother, not-at-all-janky experience. But as the last generation went on, those systems didn’t age well, and what had been novel started to feel janky.
NBA 2K15 PC REVIEWS SERIES
NBA 2K has long been a series with RPG qualities, and for a long time its systems of percentages and dice rolls of a sort were novel and cool.